Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating
Standard actions which move the actor
Going , Entering , Exiting , Getting off
Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about
Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off
Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing
Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swearing obscenely , Swearing mildly , Swinging , Rubbing , Setting it to , Waving hands , Buying , Singing , Climbing , Sleeping
Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings
Actions defined by the extension Questions by Michael Callaghan
Number questioning
, Menu questioning
, Yes/no questioning
, Gender questioning
, Text questioning
New actions defined in the source
Exiting from , Playing , Resetting the puzzle , Going to the next puzzle , Going to the previous puzzle , Menuing , Unblocking all puzzles , Spinning it to , Pulling left , Pulling right , Setting it to colour , Pulling up , Pulling down
Named kinds of action
No names have yet been defined. (Here's how: )
Commands available to the player
"[direction]" - Going
"[number]"
- Number questioning
"[number]"
- Menu questioning
"[decision]"
- Yes/no questioning
"[gender]"
- Gender questioning
"[text]"
- Text questioning
"about" - Menuing
"abstract", a testing command not available in the final game
"actions", a testing command not available in the final game
"adjust", same as "set"
"answer [number]"
- Number questioning
"answer [number]"
- Menu questioning
"answer [decision]"
- Yes/no questioning
"answer [gender]"
- Gender questioning
"answer [text] to [someone]" - Answering it that (reversed)
"answer [text]"
- Text questioning
"ask [someone] for [something]" - Asking it for
"ask [someone] about [text]" - Asking it about
"attach", same as "tie"
"attack [something]" - Attacking
"awake", same as "wake"
"awaken", same as "wake"
"break", same as "attack"
"brief" - Preferring sometimes abbreviated room descriptions
"burn [something]" - Burning
"buy [something]" - Buying
"bwv1080" - Unblocking all puzzles
"carry", same as "take"
"check", same as "examine"
"chop", same as "cut"
"clean", same as "rub"
"clear", same as "push"
"climb [something]" - Climbing
"climb up/over [something]" - Climbing
"close [something]" - Closing
"close up [something]" - Closing
"close off [something]" - Switching off
"consult [something] on/about [text]" - Consulting it about
"cover", same as "close"
"crack", same as "attack"
"cross", same as "enter"
"cut [something]" - Cutting
"describe", same as "examine"
"destroy", same as "attack"
"discard", same as "drop"
"display", same as "show"
"disrobe", same as "shed"
"doff", same as "shed"
"don", same as "wear"
"drag", same as "pull"
"drink [something]" - Drinking
"drink from [something]" - Drinking
"drop [something preferably held]" - Dropping
"drop [something preferably held] at/against/on/onto
[something]" - Throwing it at
"drop [something] in/into/down [something]" - Inserting it into
"drop [something] on/onto [something]" - Putting it on
"dust", same as "rub"
"eat [something preferably held]" - Eating
"embrace", same as "kiss"
"enter" - Entering
"enter [something]" - Entering
"examine [something]" - Examining
"exit" - Exiting
"exit [something]" - Exiting from
"fasten", same as "tie"
"feed", same as "give"
"feel", same as "touch"
"fight", same as "attack"
"get out/off/up" - Exiting
"get [something]" - Taking
"get in/into/on/onto [something]" - Entering
"get off [something]" - Getting off
"get out of [something]" - Exiting from
"get [something] from [something]" - Removing it from
"give [someone] [something preferably held]" - Giving it to (reversed)
"give [something preferably held] to [someone]" - Giving it to
"glklist", a testing command not available in the final game
"go" - Going
"go [direction]" - Going
"go [something]" - Entering
"go into/in/inside/through [something]" - Entering
"gonear", a testing command not available in the final game
"hear [something]" - Listening to
"help" - Menuing
"hit", same as "attack"
"hold", same as "take"
"hop", same as "jump"
"hug", same as "kiss"
"i", same as "inventory"
"info" - Menuing
"insert [something] in/into [something]" - Inserting it into
"inv", same as "inventory"
"inventory" - Taking inventory
"jump" - Jumping
"kill", same as "attack"
"kiss [someone]" - Kissing
"l", same as "look"
"leave", same as "exit"
"light", same as "burn"
"listen" - Listening to
"listen to [something]" - Listening to
"lock [something] with [something preferably held]" - Locking it with
"long" - Preferring unabbreviated room descriptions
"look" - Looking
"look [something]" - Examining
"look at [something]" - Examining
"look inside/in/into/through [something]" - Searching
"look under [something]" - Looking under
"look up [text] in [something]" - Consulting it about (reversed)
"menu" - Menuing
"move", same as "push"
"murder", same as "attack"
"nap", same as "sleep"
"next puzzle" - Going to the next puzzle
"no" - Saying no
"normal" - Preferring sometimes abbreviated room descriptions
"notify" - Switching score notification on
"notify on" - Switching score notification on
"notify off" - Switching score notification off
"nouns" - Requesting the pronoun meanings
"offer", same as "give"
"open [something]" - Opening
"open [something] with [something preferably held]" - Unlocking it with
"out", same as "exit"
"pay", same as "give"
"pick up [something]" - Taking
"pick [something] up" - Taking
"play [something]" - Playing
"polish", same as "rub"
"present", same as "show"
"press", same as "push"
"previous puzzle" - Going to the previous puzzle
"pronouns" - Requesting the pronoun meanings
"prune", same as "cut"
"pull [something]" - Pulling
"pull [something] left" - Pulling left
"pull [something] right" - Pulling right
"pull [something] up" - Pulling up
"pull [something] down" - Pulling down
"pull [something] to left" - Pulling left
"pull [something] to right" - Pulling right
"pull [something] to up" - Pulling up
"pull [something] to down" - Pulling down
"pull [something] to [a number]" - Spinning it to
"pull [something] to [a colour]" - Setting it to colour
"pull [something] to the left" - Pulling left
"pull [something] to the right" - Pulling right
"punch", same as "attack"
"purchase", same as "buy"
"purloin", a testing command not available in the final game
"push [something]" - Pushing
"push [something] [direction]" - Pushing it to
"push [something] left" - Pulling left
"push [something] left" - Pulling left
"push [something] right" - Pulling right
"push [something] right" - Pulling right
"push [something] up" - Pulling up
"push [something] up" - Pulling up
"push [something] down" - Pulling down
"push [something] down" - Pulling down
"push [something] to [direction]" - Pushing it to
"push [something] to left" - Pulling left
"push [something] to left" - Pulling left
"push [something] to right" - Pulling right
"push [something] to right" - Pulling right
"push [something] to up" - Pulling up
"push [something] to up" - Pulling up
"push [something] to down" - Pulling down
"push [something] to down" - Pulling down
"push [something] to [a number]" - Spinning it to
"push [something] to [a colour]" - Setting it to colour
"push [something] to the left" - Pulling left
"push [something] to the left" - Pulling left
"push [something] to the right" - Pulling right
"push [something] to the right" - Pulling right
"put on [something preferably held]" - Wearing
"put down [something preferably held]" - Dropping
"put [something
preferably held] down" - Dropping
"put [something] in/inside/into [something]" - Inserting it into
"put [something] on/onto [something]" - Putting it on
"q" - Quitting the game
"quit" - Quitting the game
"random", a testing command not available in the final game
"read [something]" - Examining
"read about [text] in [something]" - Consulting it about (reversed)
"read [text] in [something]" - Consulting it about (reversed)
"relations", a testing command not available in the final game
"remove [something preferably held]" - Taking off
"remove [something] from [something]" - Removing it from
"reset" - Resetting the puzzle
"reset puzzle" - Resetting the puzzle
"restart" - Restarting the game
"restart puzzle" - Resetting the puzzle
"restart game" - Restarting the game
"restore" - Restoring the game
"rotate", same as "turn"
"rub [something]" - Rubbing
"rules", a testing command not available in the final game
"run", same as "go"
"save" - Saving the game
"say", same as "answer"
"scale", same as "climb"
"scenes", a testing command not available in the final game
"scope", a testing command not available in the final game
"score" - Requesting the score
"screw", same as "turn"
"script" - Switching the story transcript on
"script on" - Switching the story transcript on
"script off" - Switching the story transcript off
"scrub", same as "rub"
"search [something]" - Searching
"set [something] to [a number]" - Spinning it to
"set [something] to [a colour]" - Setting it to colour
"set [something] to [text]" - Setting it to
"shed [something preferably held]" - Taking off
"shift", same as "push"
"shine", same as "rub"
"short" - Preferring abbreviated room descriptions
"shout", same as "answer"
"show [someone] [something preferably held]" - Showing it to (reversed)
"show [something preferably held] to [someone]" - Showing it to
"showheap", a testing command not available in the final game
"showme", a testing command not available in the final game
"showverb", a testing command not available in the final game
"shut", same as "close"
"sing" - Singing
"sip", same as "drink"
"sit on/in/inside [something]" - Entering
"sit on top of [something]" - Entering
"skip", same as "jump"
"sleep" - Sleeping
"slice", same as "cut"
"smash", same as "attack"
"smell" - Smelling
"smell [something]" - Smelling
"sniff", same as "smell"
"sorry" - Saying sorry
"speak", same as "answer"
"squash", same as "squeeze"
"squeeze [something]" - Squeezing
"stand" - Exiting
"stand up" - Exiting
"stand on [something]" - Entering
"superbrief" - Preferring abbreviated room descriptions
"swallow", same as "drink"
"sweep", same as "rub"
"swing [something]" - Swinging
"swing on [something]" - Swinging
"switch [something switched on]" - Switching off
"switch [something]" - Switching on
"switch on [something]" - Switching on
"switch [something] on" - Switching on
"switch [something] off" - Switching off
"switch off [something]" - Switching off
"take inventory" - Taking inventory
"take [something]" - Taking
"take off [something]" - Taking off
"take [something] from [something]" - Removing it from
"take [something] off [something]" - Removing it from
"taste [something]" - Tasting
"tell [someone] about [text]" - Telling it about
"test", a testing command not available in the final game
"think" - Thinking
"throw", same as "drop"
"thump", same as "attack"
"tie [something] to [something]" - Tying it to
"torture", same as "attack"
"touch [something]" - Touching
"trace", a testing command not available in the final game
"transcript" - Switching the story transcript on
"transcript on" - Switching the story transcript on
"transcript off" - Switching the story transcript off
"tree", a testing command not available in the final game
"turn [something]" - Turning
"turn [something] on" - Switching on
"turn on [something]" - Switching on
"turn [something] off" - Switching off
"turn off [something]" - Switching off
"twist", same as "turn"
"uncover", same as "open"
"unlock [something] with [something preferably held]" - Unlocking it with
"unscrew", same as "turn"
"unwrap", same as "open"
"verbose" - Preferring unabbreviated room descriptions
"verify" - Verifying the story file
"version" - Requesting the story file version
"wait" - Waiting
"wake" - Waking up
"wake up" - Waking up
"wake [someone]" - Waking
"wake [someone] up" - Waking
"wake up [someone]" - Waking
"walk", same as "go"
"watch", same as "examine"
"wave" - Waving hands
"wave [something]" - Waving
"wear [something preferably held]" - Wearing
"wipe", same as "rub"
"wreck", same as "attack"
"x", same as "examine"
"y", same as "yes"
"yes" - Saying yes
"z", same as "wait"
Actions in alphabetical order
preferring abbreviated room descriptions preferring sometimes abbreviated room descriptions | requesting the story file version switching score notification off switching score notification on switching the story transcript off |
Rules governing actions
There are no rules in this rulebook. | ||||
There are no rules in this rulebook. | ||||
putting something on a chest when a lid (called the item) is part of the second noun putting something on a lid which is part of an open chest (called the item) inserting something into a lid which is part of a chest (called the item) an actor getting off the wooden chest opening a lid which is part of a chest (called the item) closing a lid which is part of a chest (called the item) | ||||
pushing the red button when the paint number is not 5 examining the elevator when the puzzle number is 1 going up when the puzzle number is 1 going down when the puzzle number is 1 examining the white button when the puzzle number is 1 an actor pushing the white button when the puzzle number is 1 examining the chau gong when the puzzle number is 1 an actor attacking the chau gong when the puzzle number is 1 examining the nipple gong when the puzzle number is 1 an actor attacking the nipple gong when the puzzle number is 1 examining the agung double gong when the puzzle number is 1 an actor attacking the agung double gong when the puzzle number is 1 an actor pushing the blue button when the puzzle number is 2 examining the superfast automatic lifts when the puzzle number is 2 an actor going up when the puzzle number is 2 an actor going down when the puzzle number is 2 an actor entering the superfast automatic lifts when the puzzle number is 2 examining the chau gong when the puzzle number is 2 an actor attacking the chau gong when the puzzle number is 2 examining the nipple gong when the puzzle number is 2 an actor attacking the nipple gong when the puzzle number is 2 examining the agung double gong when the puzzle number is 2 an actor attacking the agung double gong when the puzzle number is 2 examining the white button when the puzzle number is 5 pushing the white button when the puzzle number is 5 examining the white button when the puzzle number is 6 pushing the white button when the puzzle number is 6 pushing the red button when the paint number is 5 taking the tap when the tap is open examining a direction when the puzzle number is 5 inserting a banana into the strange machine inserting something into the tap putting something on a lid which is part of an open chest (called the item) an actor doing anything with the dummy_lift an actor playing the chau gong an actor playing the nipple gong an actor playing the agung double gong setting the strange machine to colour pulling or pushing the bellows looking under a lid which is part of a chest (called the item) going when the puzzle number is 5 going when the puzzle number is 6 default outcome is failure | ||||
Check rules are tied to specific actions, and there are too many to index here. For instance, the check taking rules can only ever affect the taking action, so they are indexed on the detailed index page for taking. | ||||
Carry out rules are tied to specific actions, and there are too many to index here. | ||||
There are no rules in this rulebook. | ||||
Report rules are tied to specific actions, and there are too many to index here. | ||||